Research

In this section, a list of some of my previous research work in the area of computer graphics, published in scientific journals, books and international conferences is shown. This work is mainly in ray-tracing, implicit surfaces, interval arithmetic, robust voxelization, 3D rendering, point rendering, octree as well as parallel processing.

Most of them are stored in a Github repository of mine and can be read online or downloaded by clicking on the article's title.

Previous Research Work

Selected scientific articles published in journals, books and events:

Nilo Stolte. Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces. Lecture Notes in Computer Science, 3429, 414-426, 2005.

Nilo Stolte. Graphics using Implicit Surfaces with Interval Arithmetic based Recursive Voxelization. In CGIM 2003 (Computer Graphics and Imaging)., pages 200-205, Honolulu, 2003.

Nilo Stolte and Arie Kaufman. Novel Techniques for Robust Voxelization and Visualization of Implicit Surfaces. Graphical Models, 63(6):387-412, Academic Press, 2001.

Nilo Stolte and René Caubet. Discrete Ray-Tracing of Huge Voxels Spaces. Computer Graphics Forum, 14(3):383-394, Blackwell, August 1995.

Nilo Stolte and Arie Kaufman. Robust Hierarchical Voxel Models for Representation and Interactive Visualization for Implicit Surfaces in Spherical Coordinates. In Implicit Surfaces'98, pages 11-17, Seattle, 1998.

Nilo Stolte and Arie Kaufman. Parallel Spatial Enumeration of Implicit Surfaces using Interval Arithmetic for Octree Generation and its direct Visualization. In Implicit Surfaces'98, pages 81-87, Seattle, 1998.

Nilo Stolte and René Caubet. Comparison between Different Rasterization Methods for Implicit Surfaces. In Rae Earnshaw, John A. Vince and How Jones, editors, Visualization and Modeling, Chapter 10, pages 191-201, Academic Press, April 1997.