Research

In this section, a list of previous selected research work in the area of computer graphics, published in scientific journals, books and international conferences is shown. This work is mainly in ray-tracing, implicit surfaces, interval arithmetic, robust voxelization, 3D rendering, point rendering, octree as well as parallel processing.

Recent research and development work in 2D vector graphics for Graphics User Interfaces is briefly explained here and detailed in the next sections.

Previous Research Work

Selected scientific articles published in journals, books and events:

Nilo Stolte. Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces. Lecture Notes in Computer Science, 3429, 414-426, 2005.

Nilo Stolte and Arie Kaufman. Novel Techniques for Robust Voxelization and Visualization of Implicit Surfaces. Graphical Models, 63(6):387-412, Academic Press, 2001.

Nilo Stolte and René Caubet. Discrete Ray-Tracing of Huge Voxels Spaces. Computer Graphics Forum, 14(3):383-394, Blackwell, August 1995.

Nilo Stolte and Arie Kaufman. Robust Hierarchical Voxel Models for Representation and Interactive Visualization for Implicit Surfaces in Spherical Coordinates. In Implicit Surfaces'98, pages 11-17, Seattle, 1998.

Nilo Stolte and Arie Kaufman. Parallel Spatial Enumeration of Implicit Surfaces using Interval Arithmetic for Octree Generation and its direct Visualization. In Implicit Surfaces'98, pages 81-87, Seattle, 1998.

Nilo Stolte and René Caubet. Comparison between Different Rasterization Methods for Implicit Surfaces. In Rae Earnshaw, John A. Vince and How Jones, editors, Visualization and Modeling, Chapter 10, pages 191-201, Academic Press, April 1997.