NILO STOLTE
GRAPHICS
In
this
section,
a
list
of
previous
selected
research
work
in
computer
graphics
area,
published
in
scientific
journals,
books
and
international
conferences
is
shown.
This
research
work
is,
among
other
domains,
in
ray-tracing,
3D
visualization,
voxelization,
robust
voxelization,
octree,
3D
rendering,
implicit
surfaces,
point
rendering,
interval
arithmetic, and parallel processing.
Research
Recent
research
and
development
work
in
2D
vector
graphics
to
use
in
Graphics
User
Interfaces
is
explained
here
and
detailed
in
the next sections.
In
this
section,
a
list
of
my
recent
authored
texts
in
the
tech
area,
many
published
on
Substack,
is
shown.
Clicking
on
an
entry
redirects
to
a
new
page
containing
the
full
text.
This
material
mostly
deals
with
some
stories
about
my
professional
experiences,
as
well
my
views
about
Computer
Science
in
general,
such
as,
but
not
limited
to,
algo
-
rithms, programming languages, etc.
This
is
more
general
and
not
as
formal
as
my scientific articles in
Research
.
Tech Writing
The
main
idea
proposed
in
this
site
is
to
use
basic
vector
graphics
primitives
to
create
Graphics
User
Interfaces
that
can
be
used
everywhere,
with
no
or
little
need
of
code
modification
as
a
way
to
obtain
portability
and
compatibility
among
quite
different
screen resolutions.
Vector GUIs
After
few
decenies
of
experience
in
vector
graphics
and
observing
that
these
basic
primitives
look
very
much
alike,
the
idea
that
the
same
design
could
be
very
easily
converted
to
other
platforms
became
quite
clear.
Automatic
code
generation
becomes also a possibility.
Vector
graphics
allows
styles
widely
known
in
graphics
design
for
quite
a
long
time.
It
is
very
popular
for
commercial
use,
such
as
in
logos,
labels
and
advertisements.
These
designs
are
generally
flat,
but
near
realistic
designs
gain
popularity
with
the
advent
of
digital vector art.
Vector Art
Here
are
some
of
vector
creations
of
mine
in
beer
labels
(for
my
prior
brewery),
icons,
illustrations,
designs,
etc.
In
some
of
these
examples
I
explain
the
steps
taken
on
the
creation
as
well
as
their
inspiration.
A
more
complete list can be found on my
Github
.
This
section
is
dedicated
to
examples
of
vector
graphics
use
on
the
web
as
well
as
on desktops, mobiles, and embedded.
Examples
This
is
a
work
in
progress
section
where
increasingly
more
complex
graphics
user
interfaces
are
ported
to
the
web
using
different
methods
and
technologies.
Currently
Javascript
and
HTML
5
Canvas
is
prefered.
HTML
5
Canvas
is
probably
going
to
be
the
intermediate
medium
between
future
frontend
code
and
the
display
on
the
browser.
This
is
the
way
online
games
have
been
working
so
far
and
it
is
a
suitable
technology for vector GUIs.